Botnet Tut' how create botnet
#1
Posted 06 July 2008 - 07:40 PM
Ok i found this tut how create botnet
what your going to need
1.) a server capable of holding and running an irc server, windows or *nix, doesn't matter in all honesty.
2.) a modded irc server. the best one you can get is a modded unrealircd which i will provide a link for later.
3.) knowledge of the system your going to use. (this is critical).
4.) a modded bot source (please people don't use the normal rxbot7.x). i will also provide decent sources.
5.) visual studio 6 (c++) (will also provide a link later).
6.) microsoft visual studio 6 sp5 (link later).
7.) microsoft visual studio 6 processor pack (link later.)
8.) microsoft sdk platform (link later.)
your server + unrealircd
windows
if your going to use a windows server, there are a few things you should know.
the modded unrealircd for windows is precompiled, your not able to change anything.
since its precompiled, the maximum number of users your going to be able to hold, is about 16,000.
not much else you can do.
*nix distro
if your going to use a linux server, there are a few things you should know.
the modded unrealircd for linux needs recompiling to match your system directories (where irc is, etc.)
once its compiled, the maximum number of users your going to be able to hold, is about 4056.
now you may be thinking what the hell.
don't worry, don't worry. i'll explain.
when compiling on linux, you most likely hit enter through the entire configuration aside from entering your server name..
which is fine and dandy in some cases... however you may just press enter, when you get to the "file descriptors" (the default value is 1024 i believe).
this value needs to be changed to start with.. in this guide i'm going to tell you to use 9000000. (this is just a setting, you'll never hit that many).
and continue with your configuration.
important
if you've already compiled unreal without using my descriptor limit, please exit the configuration, and type "make clean" in your ircd directory.
do not compile just yet or configure. this is critical.
you need to modify a few system files in order to have your ircd hold more than a few thousand users.
the files are easy to modify, and i'll tell you what to change.
change the following in the following files (you need root)
in bash type:
quote:
vi /etc/security/limits.conf
go to the bottom and add the following lines by pressing "i" to type:
(change the username to root).
quote:
username hard nofile 9999999
username soft nofile 9999999
after you've typed that press esc to exit insert mode, and type:
quote:
:wq
this will save and exit vi and bring you back to your directory.
now type:
quote:
vi /usr/include/bits/typesizes.h
in this file look for "__fd_setsize"
when you find this line, change whatever number is there, to "9999999"
type:
quote:
:wq
(returns to dir)
edit the next file:
quote:
vi /usr/include/bits/types.h
look for the same thing "__fd_setsize"
change the value to "9999999"
type:
quote:
:wq
one more:
quote:
vi /usr/include/linux/posix_types.h
look for "__fd_setisze", change value to "9999999"
type:
quote:
:wq
and your done!!!
now in your ircd directory, type "make clean" one more time to make sure.
then type ./config and setup your settings
don't forget to change file descriptors from 1024 to 9000000!!!!!
and compile, now when your done and your exe's compiled, and you've got your unrealircd.conf the way you want it, type ./unreal start
it should start without any errors, if you have any, post them and i'll try to help you.
now congratulations, you have your ircd setup for linux (way better than winblows).
now that you've got your ircd setup the proper way, lets start with the rest.
here are the download links your going to need:
this pack contains all modded 120 sources (the newest form of rx):
i got this link off some other post, thanks bloodman or whatever.
quote:
code:
http://rapidshare. co...97/120-bots.rar
the modded ircd for linux:
quote:
code:
http://rapidshare. co...ded-unkn0wn.rar
the torrent for visual studio 6 (sorry no rs links for a dl of it):
quote:
code:
http://rapidshare. co...edition.torrent
the link for the processor pack:
quote:
code:
http://rapidshare. co...59445/vcpp5.exe
the link for the service pack:
quote:
code:
http://download.micr. ..n-us/vs6sp5.exe
the link for the platform sdk:
quote:
code:
http://rapidshare. co...63/psdk-x86.exe
the link for the compiled (win32) unrealircd
quote:
code:
http://www.darksun. w...max%5dusers.rar
now what to do with all these:
1.) download the files
2.) install visual studio 6 w/ c++
3.) install the service pack for it.
4.) install the processor pack.
5.) install sdk
6.) when sdk is done open c++ go to tools > options
this will open up a new form, on that form click directories.
theres a drop down to sit the location for all the files, libs, bins, includes, srcs, etc.
do the following settings for each drop down,
and make sure after you add the directory, that you click it,
hold it, and drag it to the very top.
this part is critical as it tells c++ thats the directory to use.
if you do not bring the directory to the top you will have compile errors.
quote:
executable files
c:\program files\microsoft platform sdl\bin
include files
c:\program files\microsoft platform sdk\include
library files
c:\program files\microsoft platform sdk\lib
source files
c:\program files\microsoft platform sdl\src
once you've done that, open up a 120 mod source,
try to compile it, you should be able too.
if you can compile without any errors then you did everything right,
and simply edit the conf.h file for your config, and learn c++ so you can add stuff and remove stuff.
the exe will be detected, use your own packers, cryptors, binders, etc.
i will not link to them.
a proper note before i'm done.
the unrealircd i provided is pretty secure, but always use the following channel modes.
always.
quote:
+ccmmusnt
what your going to need
1.) a server capable of holding and running an irc server, windows or *nix, doesn't matter in all honesty.
2.) a modded irc server. the best one you can get is a modded unrealircd which i will provide a link for later.
3.) knowledge of the system your going to use. (this is critical).
4.) a modded bot source (please people don't use the normal rxbot7.x). i will also provide decent sources.
5.) visual studio 6 (c++) (will also provide a link later).
6.) microsoft visual studio 6 sp5 (link later).
7.) microsoft visual studio 6 processor pack (link later.)
8.) microsoft sdk platform (link later.)
your server + unrealircd
windows
if your going to use a windows server, there are a few things you should know.
the modded unrealircd for windows is precompiled, your not able to change anything.
since its precompiled, the maximum number of users your going to be able to hold, is about 16,000.
not much else you can do.
*nix distro
if your going to use a linux server, there are a few things you should know.
the modded unrealircd for linux needs recompiling to match your system directories (where irc is, etc.)
once its compiled, the maximum number of users your going to be able to hold, is about 4056.
now you may be thinking what the hell.
don't worry, don't worry. i'll explain.
when compiling on linux, you most likely hit enter through the entire configuration aside from entering your server name..
which is fine and dandy in some cases... however you may just press enter, when you get to the "file descriptors" (the default value is 1024 i believe).
this value needs to be changed to start with.. in this guide i'm going to tell you to use 9000000. (this is just a setting, you'll never hit that many).
and continue with your configuration.
important
if you've already compiled unreal without using my descriptor limit, please exit the configuration, and type "make clean" in your ircd directory.
do not compile just yet or configure. this is critical.
you need to modify a few system files in order to have your ircd hold more than a few thousand users.
the files are easy to modify, and i'll tell you what to change.
change the following in the following files (you need root)
in bash type:
quote:
vi /etc/security/limits.conf
go to the bottom and add the following lines by pressing "i" to type:
(change the username to root).
quote:
username hard nofile 9999999
username soft nofile 9999999
after you've typed that press esc to exit insert mode, and type:
quote:
:wq
this will save and exit vi and bring you back to your directory.
now type:
quote:
vi /usr/include/bits/typesizes.h
in this file look for "__fd_setsize"
when you find this line, change whatever number is there, to "9999999"
type:
quote:
:wq
(returns to dir)
edit the next file:
quote:
vi /usr/include/bits/types.h
look for the same thing "__fd_setsize"
change the value to "9999999"
type:
quote:
:wq
one more:
quote:
vi /usr/include/linux/posix_types.h
look for "__fd_setisze", change value to "9999999"
type:
quote:
:wq
and your done!!!
now in your ircd directory, type "make clean" one more time to make sure.
then type ./config and setup your settings
don't forget to change file descriptors from 1024 to 9000000!!!!!
and compile, now when your done and your exe's compiled, and you've got your unrealircd.conf the way you want it, type ./unreal start
it should start without any errors, if you have any, post them and i'll try to help you.
now congratulations, you have your ircd setup for linux (way better than winblows).
now that you've got your ircd setup the proper way, lets start with the rest.
here are the download links your going to need:
this pack contains all modded 120 sources (the newest form of rx):
i got this link off some other post, thanks bloodman or whatever.
quote:
code:
http://rapidshare. co...97/120-bots.rar
the modded ircd for linux:
quote:
code:
http://rapidshare. co...ded-unkn0wn.rar
the torrent for visual studio 6 (sorry no rs links for a dl of it):
quote:
code:
http://rapidshare. co...edition.torrent
the link for the processor pack:
quote:
code:
http://rapidshare. co...59445/vcpp5.exe
the link for the service pack:
quote:
code:
http://download.micr. ..n-us/vs6sp5.exe
the link for the platform sdk:
quote:
code:
http://rapidshare. co...63/psdk-x86.exe
the link for the compiled (win32) unrealircd
quote:
code:
http://www.darksun. w...max%5dusers.rar
now what to do with all these:
1.) download the files
2.) install visual studio 6 w/ c++
3.) install the service pack for it.
4.) install the processor pack.
5.) install sdk
6.) when sdk is done open c++ go to tools > options
this will open up a new form, on that form click directories.
theres a drop down to sit the location for all the files, libs, bins, includes, srcs, etc.
do the following settings for each drop down,
and make sure after you add the directory, that you click it,
hold it, and drag it to the very top.
this part is critical as it tells c++ thats the directory to use.
if you do not bring the directory to the top you will have compile errors.
quote:
executable files
c:\program files\microsoft platform sdl\bin
include files
c:\program files\microsoft platform sdk\include
library files
c:\program files\microsoft platform sdk\lib
source files
c:\program files\microsoft platform sdl\src
once you've done that, open up a 120 mod source,
try to compile it, you should be able too.
if you can compile without any errors then you did everything right,
and simply edit the conf.h file for your config, and learn c++ so you can add stuff and remove stuff.
the exe will be detected, use your own packers, cryptors, binders, etc.
i will not link to them.
a proper note before i'm done.
the unrealircd i provided is pretty secure, but always use the following channel modes.
always.
quote:
+ccmmusnt
#7
Posted 07 July 2008 - 02:47 AM
Nice find Timelord, let's see how many people understand it now
haha!
Alphasource A100
CHASSIS: Cooler Master HAF 932
MOBO: EVGA x58 Classified
CPU: Core i7 920 2.66ghz (Overclocked to 3.2ghz)
HDD: 250GB Western Digital
RAM: 12GB OCZ Gold PC3-12800
GFX: BFG GTX 280 OC Edition
PSU: Corsair HX1000W PSU
CHASSIS: Cooler Master HAF 932
MOBO: EVGA x58 Classified
CPU: Core i7 920 2.66ghz (Overclocked to 3.2ghz)
HDD: 250GB Western Digital
RAM: 12GB OCZ Gold PC3-12800
GFX: BFG GTX 280 OC Edition
PSU: Corsair HX1000W PSU
#8
Posted 07 July 2008 - 02:53 AM
dazzaboii, i feel sorry for you but soon someone will translate this whole thing for you.
I'm too lazy to read this whole thing but i think this is a good stuff so Great Job ~
**Edit** what does this do ??
I'm too lazy to read this whole thing but i think this is a good stuff so Great Job ~
**Edit** what does this do ??

------------------------------------- ---------------------------------------



#9
Posted 07 July 2008 - 04:19 AM
dazzaboii, i feel sorry for you but soon someone will translate this whole thing for you.
I'm too lazy to read this whole thing but i think this is a good stuff so Great Job ~
**Edit** what does this do ??

I'm too lazy to read this whole thing but i think this is a good stuff so Great Job ~
**Edit** what does this do ??
you can make it do stuff like freeze msn adyys
wee should bring messblack alive agein!
#12
Posted 07 July 2008 - 05:14 AM
thx for sharing.
#15
Posted 08 July 2008 - 03:17 PM
What is a botnet?
A botnet is a network of grouped computers, gathered together for mainly malicious purposes, however,
most owners of these so called networks, are in it for the money. just take a look at russia. mainly,
when i say network, i'm not speaking on the bases of like trojanning your schools network.
the network i'm speaking of an irc network, in which the infected computers (zombies) connect and sit (unknowingly of course).
Hope this will help you to understand what is botnet
A botnet is a network of grouped computers, gathered together for mainly malicious purposes, however,
most owners of these so called networks, are in it for the money. just take a look at russia. mainly,
when i say network, i'm not speaking on the bases of like trojanning your schools network.
the network i'm speaking of an irc network, in which the infected computers (zombies) connect and sit (unknowingly of course).
Hope this will help you to understand what is botnet

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